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Improve Your Chess: Endgame Study Negated with Fast Play

Opening: B01: Center Counter Game


National Master Dan Heisman is a name that is synonymous with excellence in chess coaching and teaching. Dan authors the award-winning Novice Nook column (winner of three Chess Journalists of America "Best Instruction" awards), aimed at improving adults, for that are clearly written and offer very practical advice and tips on how to improve your game. More info about Dan can be found here. In the new Improve Your Chess series, Dan provides instruction by reviewing amateur games played on ICC and showing where the players went wrong and how to improve.

In today's video: White has a nice opening until openly dropping a pawn by just removing his own guard. Then White, mostly unnecessarily, allows Black to trade down into a won endgame. But as both players continue to play fast, almost all of the subtle endgame points are missed, not because the players don't "know" endgames, but because their speed of play makes it impossible to calculate. The endgames see-saws with silly play until one final silly play seals White's fate just as he was about to win.

Teacher's library (484) B01 game analysis

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