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ETIME


***** etime *****

"etime" is the initial time plus 2/3 the increment.
E.g. a 2 12 game has an "etime" of 10, while a 5 0 game
has an etime of 5.  The idea is this is the time (in
minutes) available if the game goes 40 moves.

  "bullet"   -- Games with etime less than 3.   
  "blitz"    -- Games with etime less than 15 and greater than or 
                equal to 3.
  "standard" -- Games with etime greater than or equal to 15.

See also: clocks