***** etime ***** "etime" is the initial time plus 2/3 the increment. E.g. a 2 12 game has an "etime" of 10, while a 5 0 game has an etime of 5. The idea is this is the time (in minutes) available if the game goes 40 moves. "bullet" -- Games with etime less than 3. "blitz" -- Games with etime less than 15 and greater than or equal to 3. "standard" -- Games with etime greater than or equal to 15. See also: clocks