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ICC Help: Marathon

On November 14th - 15th, the Tomato family of automated TDs
will run another 24-hour marathon of tournaments.  Marathons are held
bi-monthly in the odd numbered months. For 2009 schedule, go to:

http://www.littleper.com/public/marathon/marathon_dates.htm

There will be 2 sections for blitz players (U1600 and 1600+)
in Tomato and Cooly, 2 bullet sections (U1700 and 1700+) in Olive
and Flash and an Open 15-0 in Slomato.  Players rated 100 points
below or 50 points above the section limit can play in either section,
but to be eligible for a prize in the U1600 Blitz section or the U1700
Bullet section, a player must be below the respective limit before
he enters the marathon and after it ends. This guarantees staying in
the same section throughout the entire marathon. Players who are close
to the limit are well advised to play in the high section from the start.

The first tournaments will start at exactly 12:00pm (noon) server time
on November 14th and the marathon will conclude at the end of any
tournaments ongoing at 11:59am server time November 15th.

All tournaments are continuous, and always 4 rounds long, except for
the bullet tournaments, which are 5 rounds long.
Types of Tourneys:
  Tomato:     U1600 5-0 section
  Cooly:      1600+ 5-0 section
  Olive:      U1700 1-0 section
  Flash:      1700+ 1-0 section
  Slomato:    15-0 (all ratings)

Only the below scheduled events are run during the Marathon:
Slomato Noon Monthly Standard will be added manually to Slomato serie 
after the marathon.
Nightly U1500: added to the U1600 section.
Nightly 1500+: added to both U1600 and 1600+ sections.
Sleepless will be run in two sections in the marathon night,
with the results added to the respective marathon sections.
EarlyMorning will be run in two sections in the marathon night,
with the results added to the respective marathon sections.

Cancelled during marathon:
Saturday 4pm Flash
Saturday Tomato 7pm 1300-1800 
Saturday LittlePer 7pm U1400
Sunday Bullet 10am U1800
Sunday Bullet 10am 1700+

PRIZES:
  Blitz U1600:     1st (2 months), 2nd (1 month), 3rd (1 month)  
  Blitz 1600+:     1st (2 months), 2nd (1 month), 3rd (1 month)
  Bullet U1700:    1st (2 months), 2nd (1 month), 3rd (1 month)
  Bullet 1700+:    1st (2 months), 2nd (1 month), 3rd (1 month)
  Standard:        1st (2 months), 2nd (1 month), 3rd (1 month)

In addition, the players who played most games in a series without
placing 1st-3rd will receive half those prizes (1 month for most
played, 1/2 month for 2nd and 3rd in most played).

Free trials are not eligible for prizes. For the U1600 blitz and
the U1700 bullet, prizewinners of the respective classes in the
previous marathon are not eligible to win again. Not more than
one prize per participant.

To see prize winners of the last marathon, check 
finger Marathonwinners.

Special Rating Rules Restrictions:
  Class prize eligibility is based on rating being below limit
  BOTH at the start of the Marathon, AND upon it's
  conclusion. In addition, the "best" rating must not be
  higher than 200 points above the rating class limit.
  Furthermore, management reserves the right to deny a prize to
  anyone for any reason, who does not belong in a rating class
  section.

Miscellaneous:
  All the usual ICC guideline rules apply: NO computer assistance.
  NO Human assistance. NO one may play on your account.
  And intentional rating abuse (lowering rating to enter lower class),
  are all STRICTLY forbidden, and may lead to disqualification
  from this Marathon, all future Marathons, as well as further
  sanctions as laid out by ICC's Agreement, and Policy rules.

 Note that there will be NO half-point bye points for latejoining
  in the marathon anymore, except for the scheduled tourneys.

For clarifications on policies unclear in this file, or not listed,
please contact Kiebitz or Lisebeth.

 

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