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Improve Your Chess: Thought process errors - Branching Logic

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What is "thought process"?
It's related to thinking, of course, but there is a difference between thinking and thought process.
In a sense, we can break "chess thinking" into three different types, each representing a different class where you may make errors. Let's put process in class one, knowledge in area two, and analytical in class 3. The latter usually occurs at a higher level,  but it's useful to know how errors during analysis can happen. There is also a grey area, which we can call "visualization errors;"  that is when you are looking at a position, analyzing it, but you can't clearly see it in your mind.
In this new series, Dan Heisman’s examines the most common thought process errors of class players.  Each video will highlight a common error with discussion and examples.  Typical errors include quiescence errors, visualization problems, focusing too much on one candidate, moving too quickly or slowly, just because it is forced, not considering all the things a move does, not taking into account the state of the game, hand-waving, and hope chess.

Today's video deals with the situation where a player gets to a position in his analysis where he or his opponent have multiple reasonable moves (like recaptures). Two possible errors are 1) not considering all the possibilities and 2) not understanding how the analysis and evaluation of some possibilities affects the need to consider the other possibilities.

Teacher's library (484) game analysis

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