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MODERATE


*** HELP MODERATE ***

The system used to moderate channel 1 has been generalized, so that
we can set up moderation of games and other channels.

What does this mean to the helpers? Nothing, really, except that
the way your tell looks in channel 1 looks slightly different now;
when you relay a question like 

User(100): [21] (B2.34.en) Is this the help channel?

it used to show something like:
Helper(H)(1): User asked: Is this the help channel?
Helper(H): Yes.

And now instead it looks like:
User(1): Is this the help channel?
Helper(H)(1): Yes.

This is the only change that is important for channels 1/100.

-----

What else can we use this for? There are other instances where
moderation might prove useful. Examples include an interview, a
big relay with a lot of kibitzes, a lecture, and so forth.
Only an admin can set up a channel or game to be moderated, and
when they do, there are three important parameters:

1) Which game/channel is being moderated? This is the place
   the general public will be listening to but unable to talk
   to directly. (Channel 1 for helpers, for example.)

2) Which channel is the moderators' channel? This is the channel
   that will be restricted so that only moderators can enter it;
   the moderators can then relay other people's tells to the
   moderated channel. (Channel 100 for helpers, for example.)

3) Which group is the speakers' group? This is a group of people
   who can talk directly to the moderated channel, without being
   in the moderators' channel. (For the helpers, the Speakers
   group is now the speakers' group, so that MrSpock can
   advertise his lectures in channel 1 without being a helper
   and without being in channel 100.)

-----

So how does it work? Suppose Kiebitz is going to give a lecture
on "How to beat a moron at bullet" and wants to control the
questions he gets. First, he would choose a channel that he
would use as the moderators' channel, ideally picking one that
is restricted somehow. We'll use channel 0 for this example.
Then he starts examining a game and gets an admin to set up
moderation for him with his game (let's suppose it's game 1)
as the moderated channel and channel 0 as the moderators' 
channel. No speakers group is needed for this example.

He begins giving his lecture, using kibitzes to game 1.
When the other people watching game 1 try to kibitz, it will
instead appear as a tell to channel 0 like:

Simpleman(0): [g1 21] (1770) Isn't 2. Ke2 stronger?

Here, g1 indicates that this was a kibitz on game 1, 21 is 
the number assigned to this kibitz, and 1770 is Simpleman's
blitz rating.

Kiebitz could then do "unrelayed g1" to get a list of the
current queue of kibitzes on game 1, and do "relay g1 21"
if he wanted to relay that question. Then when he typed an
answer as a kibitz, it would appear like:

Simpleman kibitzes: Isn't 2. Ke2 stronger?
Kiebitz kibitzes: No, that's how you play like a moron at 
  bullet, not how you beat a moron at bullet.

-----

As another example, suppose we are relaying an important
game and want to keep the commentary from getting off-topic.
Let's suppose this game is being relayed on board 2. We 
could then set up the moderation so that game 2 was the 
moderated channel, channel 399 is the moderators' group,
and GMs is the speakers group.

In this case, kibitzes to game 2 would appear in channel
399, which is only available to members of the events
group. The people in that channel could then choose what
to relay. There's an additional command that they might
find useful, the relay-now command. So if they saw:

fpawn(399): [g2 18] (2500) This is a common line in the
   Queen's pawn game, Darooha variation

They could type:

relay-now g2 18

And immediately, the people watching game 2 would see:

fpawn kibitzes: This is a common line in the Queen's 
   pawn game, Darooha variation.

The difference between relay and relay-now is that relay
waits to relay the tell/kibitz until the moderator
includes a response, whereas the relay-now command sends
the tell/kibitz directly without a respones from the
moderator.

In this case, since we also set up GMs as a speaker
group, anyone in the GM group could kibitz and their
comment would not go to channel 399 at all; it would
simply appear directly as a kibitz on game 2.

(erict 13-Dec-2002)

See also:  helper