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   NM Dan Heisman's archive  

Dan has released four highly-rated instructional "Improve Your Chess" video series for ICC Chess.FM, bringing you his innovative teaching methods on how to play better chess. Dan also hosted the "Ask the Renaissance Man" live radio show for many years on Chess.FM.

To see shows by release date, with a free 5 minute preview of each show, please click here.


  1. Puzzles #1
  2. Puzzles #2
  3. Puzzles #3

Thought Process and General Improvement:

  1. Introduction to Pawns
  2. Introduction to Thought Process
  3. Thought Process (2): Analytical and Non-Analytical Positions
  4. Theory of Chess Improvement
  5. Introduction to Time Management
  6. Evaluation Criteria
  7. Common Evaluation Misconceptions
  8. Break Moves
  9. Guide to P-R3
  10. The 20-minute Exercise
  11. The Maung Lesson
  12. Introduction to Mobility and Activity
  13. It's a Different Game When You're Way Ahead
  14. More pawns in the middle is good
  15. The margin for error
  16. Strategy Based on Central Pawn Structure
  17. Examples of Chess Logic
  18. A key Part of the Thought Process
  19. 20-minute Exercise #2
  20. The Most Important Strategic Decisions
  21. Dan vs Computer: Live & Verbalized
  22. Avoid the Common Quiescence Error
  23. Dan vs. Computer #2 - Slower Game (Part 1)
  24. Dan vs. Computer #2 - Slower Game (Part 2)
  25. The 3 Types of Chess Vision
  26. Initial and Final Candidate Moves
  27. 20 Minute Exercise #3
  28. Dan vs Computer #3 - Part 1
  29. Dan vs Computer #3 - Part 2
  30. Identifying Candidate Moves
  31. 20-minute exercise #4 
  32. Dan vs. Computer #4 (Part 1)
  33. Dan vs. Computer #4 (Part 2)
  34. Pawns: Majority Rolls and Bishops in the Opening
  35. Using Computer Engine to Analyze on ICC
  36. 20-minute exercise #5
  37. The mythical Capture with the Least Valuable Piece principle
  38. Hope Chess, Hand-Waving, and Acquiescing
  39. Special 64th Birthday: 4 Problems
  40. 20-minute exercise #6
  41. An overview of "Planning"
  42. 20-minute exercise #7
  43. Move by Move chess Book Series

Tactics and Safety:

  1. Introduction to Safety and Counting
  2. Is It Safe?
  3. The Seeds of Tactical Destruction
  4. Tempos and Threats
  5. Removal of the Guard
  6. The Loman Series*
  7. When is a King Safe?
  8. The Safety Table
  9. Five Ways to Make A Piece Safe
  10. AWL: Attack it with something Worth Less
  11. Invisible Moves and Sneaky Pins
  12. Finding Combinations in Games and Puzzles
  13. Pattern Recognition is NOT Sufficient
  14. Finding Tactics in Puzzles and Games
  15. Defensive Tactics
  16. Is Your Move Safe?

Openings and Opening Tabiyas:

  1. Learning Tabiyas: The Closed Ruy Lopez
  2. Tabiyas 2: King's Indian Defense Main Line
  3. Tabiyas 3: Sicilian Dragon, Yugoslav Attack
  4. Tabiyas 4: Two Knights Defense: Fried Liver/Lolli
  5. Tabiyas 5: Sicilian Sveshnikov
  6. Using Openings to Improve
  7. Tabiyas 6: French Winawer
  8. Tabiyas 7: Sicilian Najdorf
  9. Tabiyas 8: Slav Defense
  10. Tabiyas 9: Open Ruy Lopez
  11. Queen's Gambit Declined & Slav Defenses
  12. Tabiya 10: French Defense (Tarrasch Variation)
  13. Tabiyas 11: Avoiding the Exchange Gruenfeld
  14. Tabiyas 12: The Trappy Cambridge Springs Defense
  15. Tabiya 13: Queen's Gambit Accepted
  16. Tabiya 14 - g3 English
  17. Gambit Overview
  18. Teach Me Something About Openings
  19. Tabiya 15 - Qc2 (Classical) Nimzo-Indian
  20. The Most Common Opening Inaccuracies
  21. Tabiya 16 - Caro Kann, Classical Variation
  22. Learning Opening Tactics with The Winning Way
  23. 1900 Plays Fast and Suffers Upset
  24. Beginner Opening Overview
  25. Tabiya 17 - Giuoco Piano
  26. Tabiya 18 - Modern Benoni Classical Variation
  27. Tabiya 19 - Sicilian Four Knights
  28. Tabiya 20: 2.c3 Sicilian Overview
  29. Riga Variation FunNEW


  1. King and Pawn vs. King (1)
  2. King and Pawn vs. King (2)
  3. King, Pawn and ? vs King
  4. Queen vs. Pawn on the 7th Rank
  5. Rook vs. Connected passed pawns
  6. King and Two Pawns vs. King and Pawn
  7. Instructive Amateur King and Pawn Endgame
  8. Trading Pawns When Ahead
  9. King and Pawn vs. King and Pawn
  10. Endgame Techniques
  11. The Real and Mythical Outside Passed Pawn
  12. Just One -Easy- Recapture in the Deep Endgame
  13. Zugzwang
  14. Philidor and Lucena
  15. Solving an Endgame Puzzle
  16. Technique: King and 5 pawns vs King and 4 pawns
  17. Trebuchet and Friends
  18. Pawn Promotion or...?
  19. Tic-Tac-Toe and Dance-Around
  20. Beyond the 3-Pawn Endgame Trick

Amateur Games

  1. An Amateur Game (part 1); An Amateur Game (part 2)
  2. Doubled Isolated Pawns can Sometimes be Nice
  3. Don't Close off your Attack
  4. Considering All Threats
  5. Rushing Critical Moments
  6. Save Time for Critical Moves
  7. Play on and Try to Win
  8. Handling Complexities
  9. Any One Move Can Lose the Game
  10. Playing a Sacrifice
  11. It Helps to Understand the Opening
  12. Dance on the Weak White Squares
  13. Too Bad - Too Fast
  14. A Million Ways to Win
  15. Interesting in Every Phase
  16. Don't Acquiesce (part 1); Don't Acquiesce (part 2)
  17. Technique (part 1); Technique (part 2)
  18. It's Not How You Start
  19. Losing Material Doesn't Always Lose
  20. Get Those Pawns Rolling
  21. Parting With The Lady - This video's title is in memory of the late master Jerry Hanken
  22. Closed Maneuvering
  23. Instructive Rooks
  24. Avoid Purposeful Errors
  25. Endgame See-saw
  26. Weak Squares and Majorities
  27. King's Indian Complexities
  28. Aggression Pays Off
  29. Winning the Exchange is not Always Enough
  30. The Imbalanced Sicilian
  31. Passive Play When Ahead
  32. Throw the Kitchen Sink
  33. King and Pawn Endgames are Tricky
  34. Flexible Opening - Opposite Side Castling
  35. One Bad Move...Upset!
  36. Missing That Opening Opportunity
  37. Instructive Mistakes
  38. Dan Isn't That Bad Any More
  39. Strategic Misunderstandings
  40. Tactical Oversights
  41. The sense of danger
  42. Playing fast in slow games is silly
  43. Danger picking off pawns when way ahead
  44. Sometimes Doing Nothing is Good
  45. Opening Gambit Pays off
  46. Playing Fast in a Clear Position
  47. Double blunders
  48. Random Game Usually Instructive
  49. Another Instructive Endgame
  50. Famous Opening Trap
  51. Doubled Pawns Not Consequential
  52. Back and Forth Flow
  53. Frittering Away the Advantage
  54. Want to Improve -- Learn this
  55. Fine Combination not Consumated
  56. One Bad Move in the Opening
  57. Down a Piece? Fight Back!
  58. Strong Amateurs in a Closed Game!
  59. Making Critical Decisions Way Too Quickly
  60. One Mistake in Time Trouble
  61. A Tal-Like Sacrifice
  62. Active King overcomes Bishop Opposite Color
  63. Solid Game, Critical Mistake
  64. Avoid the Just Play it Out Attitude
  65. How Not to Play When Way Ahead - And Still Win
  66. Ever Young Imbalanced Game
  67. Openings vs. Opening Systems
  68. Up Two Pieces Doesn't Win - Yet
  69. Simul Game Victory
  70. Play Too Fast - No Win
  71. Without a Clock is a Different Game
  72. A Ton of Instructive Ideas
  73. How did the e-pawn Survive
  74. See-saw Game Ends in Upset
  75. Fast Play Throws Away Upset Vs FM
  76. My First Game Against a Master
  77. Exception - R&P OK vs. B&N
  78. Win Thrown Away Twice
  79. A difficult "Resigns" Position vs. an IM
  80. Instructive King's Indian
  81. Learning from a missed checkmate
  82. Complicated Game Played Super-Fast
  83. Wild Game with Big Mood Swings
  84. Castling Opposite Sides - Fun Game
  85. Monstrous Positional Blunder Seals Loss
  86. Too Fast or Too Slow - Similar Problem
  87. This King Exposure Was Fatal
  88. Another Quickly, Badly Played Endgame
  89. Two Big Blunders Even Out
  90. Instructive King & Pawn Endgame (Again)
  91. Black's Early Advantage Fades Away
  92. This Story's Ending has Twists 
  93. Well-known Opening Tactical Pattern
  94. Played Well for a While Then Fell Apart
  95. Doubleheader: Tactical Games
  96. Too Quickly Played Positional Battle
  97. Piece Against Two Pawns Early
  98. A Cautionary Tale
  99. This Time Fast Play Not Punished
  100. It Doesn't Take Much to Lose
  101. Well Played Slow Game 
  102. Marshall Attack becomes Open Ruy
  103. Wacky, Complicated Game
  104. King's Indian Attack Had One Chance
  105. Pretty Correspondence Finish
  106. One Big Mistake Takes Down the 2200
  107. Two 1900s on a Roller Coaster
  108. Immortal Coulda Traded Queens Gam
  109. Another Kingside Attack
  110. Two Weaker Players Play Short Instructive Game
  111. Rooks in the Openings
  112. Amateur Correspondence Game Close Battle
  113. Unsafe play - throws away 500 pt upset
  114. Tough Rook and Pawn Endgame Not Held
  115. Beating the Lower Rated Player with Kingside Attack
  116. Playing Aggressively Vs Opponent 500 Points Higher
  117. Strong Player, Weak Move
  118. Sharp Opening, One Mistake: Fast Game
  119. Minor Strategic Errors Add Up
  120. Crazy Fast Play keeps Players Weak
  121. Exciting Game - Both Sides Missed Chances
  122. White misses one idea, Black misses one move
  123. Lower Level Commentary to Aid the Needy
  124. Upset Missed by Cashing in Chips for Too Little
  125. The Sneaky Pin Double Blunder Game
  126. Keeping Your Cool in Critical Positions is Key
  127. What Happens When Break Move Unplayed
  128. White Wins First Half, Black Wins Second
  129. Book Knowledge Loses Value if you Blunder
  130. Game with Instructive Counting Tactics
  131. Two 1800s in a See-saw Battle 
  132. Sharp Line Leads to Dangerous Defense
  133. The Great Quiescence Error Game
  134. Throwing the Kitchen Sink Failed
  135. Little Mistakes Add up - Then Subtract
  136. Strong Player's Fast Play Not Punished
  137. The Better Analyst Wins - Barely
  138. Playing Too Fast at Wrong Time
  139. Endgame Advantage Fades to Loss
  140. Clever Defense and Good Technique
  141. A Ton of Instructive Mistakes
  142. Silly Mistakes Lead to Instructive Endgame
  143. One Sneaky Pin Too Many
  144. Up and Down vs Expert
  145. Recognizing Tactical One Plus Ones
  146. A Real Spielmann Sacrifice
  147. Sometimes the Underdog Reigns
  148. Sneaky Pin Missed Repeatedly
  149. Was the Loss Inevitable?
  150. A Fighting Sveshnikov
  151. Exposing King OK but Later Mistakes Fatal
  152. Unbalanced Game - Possible Upset
  153. Galaxy Quest
  154. Tactical R&P Endgame
  155. One Big Mistake
  156. Positional Maneuvering
  157. Endgame Turnaround
  158. Just for Fun Queen Sac
  159. Endgame Study Negated with Fast Play
  160. Typical Amateur Loss After Up a Piece
  161. Desperation Pays Off
  162. Won Game Amazingly Lost
  163. How can I lose this Game?
  164. Time Once Again the Critical Factor
  165. Another Fun Najdorf Bg5
  166. Fast Play met by Faster Play
  167. Chances for Both Sides
  168. Dr. Jekyll and Mr. Hyde
  169. Lesson Game
  170. Opening Prep Wins
  171. Decision Boils down to One Move
  172. Well-played upset
  173. Strong Center Wins
  174. Benko Gambit Upset
  175. Young Expert Beats Older Expert
  176. Silly Speed Game with Some Lessons
  177. Center Counter Counterattack
  178. Yet Another 1-Move Killer
  179. Bishop Pair Wins
  180. A King Hunt!
  181. Counterattacks and Zwischenzugs
  182. Long Term Plus vs Short Term Time
  183. The Exception
  184. Zero Increment Time Management
  185. Fast and Faster - Again
  186. Complicated Endgame Played Too Fast
  187. Typical Good Amateur Game
  188. Questionable Trades Help Decide Game
  189. Another One Quick Move Loses Game
  190. Learn From Your Mistakes
  191. Wild Tactical Game
  192. Learning Technique
  193. Trading When Losing
  194. Open Up Lines When Attacking
  195. Black's Center Cashes In
  196. Bold Sacrifice Should Have Won
  197. Sicilian Defense - Morra Gambit Declined
  198. Madcap 15 min game with Instructive Play
  199. Exciting Opening and Endgame
  200. Opportunities Missed
  201. Critical Moves Played Too Fast
  202. Double Sneaky Pin!
  203. Amateur Game Won by Positional Play
  204. White Misses Theoretical Novelty
  205. Instructive Najdorf Game
  206. Rare French Sideline Leads to Instructive Game
  207. French Defense, Tarrasch Variation
  208. Learning Principles through Amateur's Mistakes
  209. Subtle Mistake - Giant Turnaround
  210. Thematic Tactics Missed by White
  211. It Only Takes One Move
  212. Center Game Crumbles on Opening Mistakes
  213. Smooth OTB win by Black
  214. That Tempo to Win Back Material
  215. Imbalanced Game with Instructive Points
  216. Castle Opposite Sides Delicate Balance
  217. Back and Forth Miniature
  218. Quick Endgame Moves Turn Win into Draw Into Loss
  219. 'Dull' Exchange Variation of the French
  220. Tricky Opening, Simple Tactic
  221. Reader Questions about his game Answered
  222. Anatomy of a Loss
  223. Desperado Errors
  224. Following and not Following Principles
  225. Winning Pawns in Front of Your King
  226. Fast at Critical Junctures
  227. Critical K&P Endgame Moves Played Instantly
  228. Back and Forth - then Over!
  229. The Worst Move...
  230. One Bad Piece...
  231. Cliffhanger

Master Games

  1. Another Immortal Game
  2. Dan vs Computer #5 Verbalized Slow Game
  3. Dan vs Computer #5 Verbalized Slow Game #2
  4. Alekhine-Rubinstein 1921
  5. Trading to much vs GM dooms Amateur
  6. Szabo-Lloyd Hastings 1960-61
  7. Rare Occurence: Dan Wins on Strategy
  8. Browne-Heisman NYC 1972
  9. Bjelobrk-Grischuk
  10. Calm Opening Becomes Fun Imbalanced Game
  11. Reshevsky Fischer LA 1961
  12. Dan vs. Computer #6 (Part 1)
  13. Dan vs. Computer #6 (Part 2)

To see shows by release date, with a free 5 minute preview of ea

ch show, please click here.

   Dan Heisman on Watson's "Chess Talk"

Sept 30, 2008: Joining John Watson on Chess Talk is award-winning author, columnist, coach and Chess.FM's "The Renaissance Man" Q&A show host, Dan Heisman.

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NM Dan Heisman

   Ask the Renaissance Man" Archives

National Master Dan Heisman is known for his excellence in chess coaching and teaching. Check out his audio archive clips from "Ask the Renaissance Man" Q & A show.

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