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Rules for The US State Champion of Champions

September 18/19, September 25/26, 2004

Qualification Tournament Results


All dates are ICC server time, this is New York Time (EDT).

1. Qualification tournaments

September 18, 15:00: Eastern Conference.
September 19, 15:00: Western Conference.

2. Finals

September 25, 15:00: Semi Finals.
September 26, 15:00: Finals.


1. Qualification tournaments

Both Eastern and Western Conference will be 9 rounds Swiss pairings tournaments with a time control of 3 1 (three minutes initially plus one second added per move). Pairings will be done using the algorithm implemented for all ICC Swiss tournaments and use the USCF ratings of the participants. The games will be unrated on ICC. There will be 26 participants in the Eastern Conference, and 25 in the Western Conference.

In case not all participants show, the tournament director can reduce the number of rounds accordingly.

2. Qualification to the Finals

In both Eastern and Western Conference, the top two finishing players in the qualification tournaments will qualify for the finals. The tie-breaks used to determine the top two are as follows, in order of priority:

a. Points scored

b. Modified Buchholz: Sum of scores of opponents, adjusted in a way that if an opponent does not play a round for whatever reason, 0.5 is added to the sum.

c. Average rating of opponents (USCF ratings are used).

d. Draw lots.

3. Finals

Each round of the finals (semi finals, finals) will be played in two rounds, alternating colors, with a time control of 60 minutes initially plus 3 seconds added per move. If a match of two games ends 1-1, there will be two games with a time control of 3 1 between those two players to determine the winner. Should this tiebreak match also end 1-1, there will be an 'armageddon game': White will receive 5 minutes against Black's 4 minutes, no time increments. Black will advance on draw in that game. The responsible ICC tournament director will draw lots in order to determine colors in this armageddon game.

In the semi finals, pairings will be:

Eastern Conference 1st vs. Western Conference 2th (SF 1)
Western Conference 1st vs. Eastern Conference 2th (SF 2)

with placings determined in the two qualifiers (see II.2.). The player mentioned first will have White in the first game.

In the finals, the winner of SF 1 will meet the winner of SF 2 and colors in the first game will be determined by the responsible ICC tournament director drawing lots. Should a tiebreak match be necessary, colors in the first tiebreak game will always be the same as they were in the first regular game of that match.


Prizes for the tournament are as follows:

1st: 500 US-Dollars
2nd: 250 US-Dollars
3rd/4th: 125 US-Dollars each.

The winner will be seeded into the OTB US Championships.


1. General

The participants will receive accounts on ICC for the duration of the tournament free of charge. Those accounts have names like "CofC-Alabama". All participants must use the program 'Blitzin 2.31' or a higher version to connect to ICC while playing in the tournament. This program is available free of charge at In order to obtain their passwords and further instructions, players should email in time.

Players will be prompted to match their designated opponent at starting time. There is no need to issue any additional commands. The tournament will be organized in ICC channel 227, using the semi-automated pairing robot 'pear'.

2. Playing games on ICC

During an internet chess game, it could happen that one player loses his connection to the server. In this case, the game is automatically adjourned. The disconnected player should try to return to ICC as soon as possible. When he logs back in, he and his opponent are notified of the adjourned game. Both need to resume the game as soon as possible. In order to prevent games from not being adjourned, all players in the tournament must have their noescape variables set to false.

ICC has a mechanism which compensates the clocks of both players for internet latency. Details about this mechanism can be obtained by typing help timestamp on ICC.

Draw offers and draw claims may be made by clicking the Draw button prior to making a move. The server does not give draws on repetition or by applying the 50-moves rule automatically. The draw must be claimed by clicking the draw button before moving. There is no possibility to claim draw on insufficient losing chances. The ending King, Knight, Knight against bare King is not called draw immediately, but must be played out 50 moves, if not agreed.

3. Miscellaneous rules

The ICC tournament directors may at their discretion make a ruling on a particular game or eject a player from a tournament for any reason including but not limited to: failure to show up on time or to start a game on time, concern that the player's internet connection is not reliable enough for the game to finish in a timely manner, suspicion of chess computer use or suspicion that a player is receiving assistance.

Participants must supply their real name, full address of their playing location and phone number. They agree that their real name is made public during the tournament. Participants who want to keep their existing ICC account anonymous, should appeal for an extra free account to be used in the tournament.

The games in the finals will be proctored by a person chosen by USCF. Before the finals begin, the presence of the proctor at the playing location will be verified before by the responsible ICC tournament director. In order to achieve this, the following procedure will be used:

1. The player logs into ICC under his account name.

2. The player lets the proctor use his computer and the proctor sends a tell on ICC to the responsible ICC tournament director containing a pre-agreed password.

3. The player takes over the computer again.

4. After the session is finished, the proctor again uses the players computer and sends a tell on ICC to the responsible ICC tournament director, containing a pre-agreed password in case everything was in line with the rules.

In case a player is disqualified from the tournament, the ICC tournament directors can, at their discretion, rule that the game of that player in the running round is lost for him, and won for his opponent. However, results by that player in prior rounds will not be reverted.


Duncan Oxley (autobot on ICC)
Ulrich Koenig (Kiebitz on ICC)


Division of states into Eastern and Western Conference:

Eastern Conference (Saturday 18th)

1. Maine
2. New Hampshire
3. Vermont
4. Massachusetts
5. New York
6. Connecticut
7. Rhode Island
8. New Jersey
9. Pennsylvania
10. Delaware
11. Maryland
12. DC
13. Virginia
14. West Virginia
15. Ohio
16. Michigan
17. Indiana
18. Kentucky
19. North Carolina
20. Tennessee
21. South Carolina
22. Georgia
23. Florida
24. Alabama
25. Mississippi
26. Illinois
27. Wisconsin

Western Conference (Sunday 19th)

1. Alaska
2. Hawaii
3. Washington
4. Oregon
5. South-California
6. North-California
7. Nevada
8. Idaho
9. Utah
10. Arizona
11. Montana
12. Wyoming
13. Colorado
14. New Mexico
15. Texas
16. Oklahoma
17. Kansas
18. Nebraska
19. South Dakota
20. North Dakota
21. Minnesota
22. Iowa
23. Missouri
24. Arkansas
25. Louisiana

In collaboration with AF4C.


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