Rules for The US State Champion of Champions
September 18/19, September 25/26, 2004Qualification Tournament Results
All dates are ICC server time, this is New York Time (EDT).
1. Qualification tournaments
September 18, 15:00: Eastern Conference.
September 25, 15:00: Semi Finals.
II. PLAYING SYSTEM
1. Qualification tournaments
Both Eastern and Western Conference will be 9 rounds Swiss pairings tournaments with a time control of 3 1 (three minutes initially plus one second added per move). Pairings will be done using the algorithm implemented for all ICC Swiss tournaments and use the USCF ratings of the participants. The games will be unrated on ICC. There will be 26 participants in the Eastern Conference, and 25 in the Western Conference.
In case not all participants show, the tournament director can reduce the number of rounds accordingly.
2. Qualification to the Finals
In both Eastern and Western Conference, the top two finishing players in the qualification tournaments will qualify for the finals. The tie-breaks used to determine the top two are as follows, in order of priority:
Each round of the finals (semi finals, finals) will be played in two rounds, alternating colors, with a time control of 60 minutes initially plus 3 seconds added per move. If a match of two games ends 1-1, there will be two games with a time control of 3 1 between those two players to determine the winner. Should this tiebreak match also end 1-1, there will be an 'armageddon game': White will receive 5 minutes against Black's 4 minutes, no time increments. Black will advance on draw in that game. The responsible ICC tournament director will draw lots in order to determine colors in this armageddon game.
In the semi finals, pairings will be:
with placings determined in the two qualifiers (see II.2.). The player mentioned first will have White in the first game.
In the finals, the winner of SF 1 will meet the winner of SF 2 and colors in the first game will be determined by the responsible ICC tournament director drawing lots. Should a tiebreak match be necessary, colors in the first tiebreak game will always be the same as they were in the first regular game of that match.
Prizes for the tournament are as follows:
The winner will be seeded into the OTB US Championships.
IV. TECHNICAL EQUIPMENT, ICC RELATED RULES
The participants will receive accounts on ICC for the duration of the tournament free of charge. Those accounts have names like "CofC-Alabama". All participants must use the program 'Blitzin 2.31' or a higher version to connect to ICC while playing in the tournament. This program is available free of charge at https://www.chessclub.com. In order to obtain their passwords and further instructions, players should email firstname.lastname@example.org in time.
Players will be prompted to match their designated opponent at starting time. There is no need to issue any additional commands. The tournament will be organized in ICC channel 227, using the semi-automated pairing robot 'pear'.
2. Playing games on ICC
During an internet chess game, it could happen that one player loses his connection to the server. In this case, the game is automatically adjourned. The disconnected player should try to return to ICC as soon as possible. When he logs back in, he and his opponent are notified of the adjourned game. Both need to resume the game as soon as possible. In order to prevent games from not being adjourned, all players in the tournament must have their noescape variables set to false.
ICC has a mechanism which compensates the clocks of both players for internet latency. Details about this mechanism can be obtained by typing help timestamp on ICC.
Draw offers and draw claims may be made by clicking the Draw button prior to making a move. The server does not give draws on repetition or by applying the 50-moves rule automatically. The draw must be claimed by clicking the draw button before moving. There is no possibility to claim draw on insufficient losing chances. The ending King, Knight, Knight against bare King is not called draw immediately, but must be played out 50 moves, if not agreed.
3. Miscellaneous rules
The ICC tournament directors may at their discretion make a ruling on a particular game or eject a player from a tournament for any reason including but not limited to: failure to show up on time or to start a game on time, concern that the player's internet connection is not reliable enough for the game to finish in a timely manner, suspicion of chess computer use or suspicion that a player is receiving assistance.
Participants must supply their real name, full address of their playing location and phone number. They agree that their real name is made public during the tournament. Participants who want to keep their existing ICC account anonymous, should appeal for an extra free account to be used in the tournament.
The games in the finals will be proctored by a person chosen by USCF. Before the finals begin, the presence of the proctor at the playing location will be verified before by the responsible ICC tournament director. In order to achieve this, the following procedure will be used:
In case a player is disqualified from the tournament, the ICC tournament directors can, at their discretion, rule that the game of that player in the running round is lost for him, and won for his opponent. However, results by that player in prior rounds will not be reverted.
ICC TOURNAMENT DIRECTORS
Duncan Oxley (autobot on ICC)
Division of states into Eastern and Western Conference:
Eastern Conference (Saturday 18th)
Western Conference (Sunday 19th)
In collaboration with AF4C.