RULES OF PLAY
Follow these three simple steps to play:
1. Visit https://play.chessclub.com/event
2. Click the MEMBER LOGIN button on the left menu.
3. Enter your username and password and click Submit.
Once logged in games will begin automatically at the designated start times. No further action is required.
Important information regarding how to play
- Login at least 30 minutes before the tournament starts
- Make sure you login with the username you signed up into the tournament with.
- Do not create new usernames at the last minute! If you login with an incorrect username, you will not be paired and will be denied access to the chat room and to the tournament.
- Devices allowed: desktop, laptop or notebook computers, running Mac, Windows or Linux.
- Tablets can be used but are not recommended, as it might be difficult to run Zoom and play on the same device.
- WARNING: Playing on a phone is not allowed, however a phone or tablet is a good option for running Zoom, especially the side/rear view camera.
- Use of a physical set/board is not allowed, unless authorized by the director for accessibility reasons.
- Board settings: click the OPTIONS button on the left hand menu. We recommend you turn these board options OFF: premove, drag and drop, auto-promote. Turn the 'email my games' button ON if you want your game emailed to you.
- At the appointed round time, players will automatically receive a “pop up” or “flash”, and all they have to do is accept the assigned pairing.
- Players who have not started their games at this time, or are having trouble should contact their zoom TD.
- Players do not need to challenge their opponents, or report their results, this is done automatically through ICC
**If a player is not going to play a future round, or is withdrawing from the tournament, they must inform the Zoom TD at least 30 minutes before the next scheduled round, in order to avoid a forfeit loss.
PLEASE DO NOT FORFEIT BY LEAVING WITHOUT TELLING A TD. We want to make sure all players get to play every round!
****A helpful visual aid to this process is available at https://www.youtube.com/playlist?list=PLp4gPr9uqCORD2983P1BRPbcG6NKDJJTr
During the tournament, the standings and pairings will be available during the event in real time on the ICC Grids at https://www.chessclub.com/event/grids
----The above will help players log in to ICC and start their tournament games. Below lists other rules, guidelines, and procedures in more detail. This includes Zoom Rules and Requirements, Troubleshooting/Contact with TDs, Disconnection Policy, and appropriate Fair Play measures.
Zoom Requirements for Online Events:
2-Day Championship Sections:
A side-rear view zoom camera is required, preferred is a double camera setup with video on showing the player in their playing environment with view of the screen. Players without a side/rear view will not be eligible for individual title, free entry prizes, qualification for future event, or count for team score for title. All players are required to be on zoom with at least one camera.
1-Day Class Sections:
Players must be visible on zoom with at least one camera during their tournament games, preferred is to have a side-rear view camera.
· Side/Rear View CAMERA ANGLE FOR TOURNAMENT
Guidance for joining Zoom Meeting Rooms:
· Make sure to test Zoom by arriving early (~30 min) to the event. We also recommend attending a walkthrough of how to setup Zoom if this is offered during the week prior to the event.
· Players may leave the Zoom area once they have completed their game for that round. They should expect to rejoin their Zoom meeting rooms 15 minutes before the next scheduled round.
- Players must be visible on Zoom during their games, using their real first and last names.
- Side/rear view cameras should be set so that they display the player, the player's screen, and the surrounding playing area. The best location for this camera is on a separate device, clearly showing the player, the playing screen, and the surrounding area. The camera angle should be behind the user, possibly using a cell phone, that allows a view of the entire chessboard, monitor, and mouse. Fixed laptop, desktop, or Mac cameras are allowable.
- No headphones or headsets will be allowed once games have started.
- Follow all directions given by the Zoom TD, and please keep in mind these might be in verbal announcements, screen shared visual aids or most importantly direct chats.
- The Zoom TD may on occasion require that Zoom cameras be adjusted if a player falls out of view or their side/rearview camera in order to see the screen and the playing environment.
- Hint: Having Zoom running separately from your internet connection reduces the possibility of lag affecting your connectivity due to bandwidth issues for some, i.e. game board possibly freezing. Make sure you test Zoom and your webcam before the event starts!
· Players with the wrong Zoom requirements, not following zoom TD directions, or who are not present on Zoom will usually be given a warning before there is any penalty.
*****Being on Zoom and ICC is not the same thing! Players must be logged in to ICC as well as the Zoom call in order to play in the tournament.
For Online Regular rated play (G/25+5 & slower), up to two bathroom breaks are allowed per round. Additional bathroom breaks may be taken, but excessive breaks may be penalized at the tournament director's discretion and may be a factor considered in "fair play" measures.
- Before going on a bathroom break, players must type "bathroom" in the Zoom chat with a Zoom TD and type “back” once they return.
- A player may not leave for a bathroom break while on move.
- NOTE: Players are warned that improvement of play after a bathroom break is considered highly suspicious and, depending on other factors, could lead to a player being forfeited and/or removed from the tournament.
Troubleshooting/Contact with a TD:
1. If you have a problem during your game, or if you need a tournament director for any reason, you should take the following steps
a. Contact the Zoom TD via the Zoom chat. The Zoom TD will respond and communicate with the player. Do not wait until the end of your game. If it appears your opponent has not moved for a considerable amount of time, the player should contact the zoom TD.
b. Use the channel chatroom set up for the tournament (Channel 235)
c. Parents/coaches should utilize the Chess Control Zoom room if necessary for direct contact with a TD. Parents of younger students may use chess control to help troubleshoot if option A is difficult.
d. Email to Director@uschess.com
2. If a TD needs to contact the player during the game they will take the following approach
a. Contacting the player on Zoom via the Zoom chat
i. Responding to the TD in a reasonable amount of time is the player’s responsibility
b. Sending a “tell” (Message from a director) in ICC directly to the player. Usually, this will relay them back to the Zoom chat for more information
c. Contacting the player’s via registration information
d. Contacting school program/coach for contact info/assistance
- To Report a Fair Play concern, players should
a. Report it directly to their Zoom TD for direct assistance.
b. Send email to firstname.lastname@example.org
c. ****All Games are reviewed for fair-play analysis by the ICC Fair-Play Team.
Disconnecting before the start may remove you from the tournament. If you disconnect after the start, you will not be removed automatically, but you need to return as soon as possible, or the tournament directors will rule your game a forfeit loss.
If both players have made at least one move, and a player then becomes disconnected to the ICC server, the disconnected player must reconnect to ICC as soon as possible and type /resume in the main console. The players should make every effort to resume the game.
If a player’s opponent appears not to have moved for a long time, that player should advise the Zoom TD in their zoom meeting right away. This could mean that one of the players is not synchronized with the ICC server during the game, even though it may appear to be the opponent’s move, it is the player’s clock that will continue to run.
The Tournament Director may decide to award a rated win to the opponent of a disconnected or unsynchronized player, who has made at least one move in the game, before the time on that player’s clock has expired, if a reasonable amount of time has elapsed without reconnection to the ICC server.
- Successfully playing US Chess online rated games are subject to one’s ability to use the various interfaces to connect and play. The ICC, the Tournament Organizers or US Chess, cannot be responsible for games lost due to an entrant’s difficulty remaining connected or inability to use the programs used to play. Completed games cannot and will not be re-started, resumed or ratings adjusted for any reason.
Other Rules for Online Events
- A player must not enter the tournament on more than one username, or risk being forfeited on both usernames.
- Use of computer chess engines, databases, chess books, magazines, written notes and any other form of external assistance while playing is strictly prohibited. Assistance from other players is also prohibited and will result in disqualification as well as further sanctions as laid out by ICC's User Agreement and Policy rules.
- By entering this tournament, I agree to the following.
I will not give my password to anyone.
I will not share my account.
I am the only person allowed to use my account.
Specifically, I will not allow other people to use my account.
I will not use any account which does not belong to me.
I will not use chess database software, analysis software, chess engines or any outside assistance of any kind to assist one’s game while playing US Chess rated games on the Internet Chess Club. I acknowledge and agree that the ICC and US Chess has the right to monitor such activity and further agree to indemnify, defend and hold the ICC and US Chess harmless from and against any and all liabilities, claims, causes of action, or damages (including attorney's fees) arising from the Company's exercise of its rights herein.
The tournament director may, at his or her discretion, refuse to allow a player to enter the tournament or remove a player from the tournament, for any reason, including, but not limited to: connection problems, excessive lag, failure to start tournament games promptly, failure to resume tournament games promptly, disruptive behavior in the tournament or zoom room, a suspicion that the player is receiving outside assistance, a suspicion that the player is using computer assistance, or discovery that the account or player has a previous history of violating ICC rules. The tournament director is not obligated to disclose the reason for his or her decision, and his or her decision is final. There is no process for appeal.
"FAIR PLAY" Measures
All games played in USCF rated tournaments will be analyzed using ICC's sophisticated anti-cheating tools. Such analysis will include, but not be limited to, comparing moves played to the recommendations of various engines. Players suspected of violating the Fair Play rules may: 1) have their results and any prize eligibility canceled 2) be banned from future play on ICC, 3) be banned from future events both online and over the board, and 4) be reported to the USCF Ethics Committee, leading to possible suspension of USCF membership.
- The tournament directors may, at their discretion, rule that games of a player in a tournament are forfeited due to a fair play violation. The scores of the forfeited players' opponents shall be adjusted as follows:
- A) If the tournament has been concluded, or there is one round remaining, opponents who lost to the forfeited player shall receive a half-point bye, and opponents who drew with the forfeited player shall receive an unplayed win.
- B) If there are two or more rounds remaining, all opponents who faced the forfeited player shall receive an unplayed win.
- The tournament results will not be final while “fair play” analysis of all games takes place. This process may take a few weeks as all games are reviewed
- Neither ICC, Tournament Organizers nor US CHESS is responsible for things that can happen with internet play. Examples of this can be: slips or dropped pieces; returning a piece back to its original place and accidentally setting it on the wrong square; game boards disappearing; etc. This list is not all-inclusive, as there may be other issues that we cannot control as well.