Queen's Pawn GameD03

Radjabov T. (2648)
Naiditsch A. (2574)

Dortmund Sparkassen (8)
Dortmund, Germany, 2003


1. d4 Nf6 2. Nf3 e6 3. Bg5 Radjabov is attempting to skip the main theoretical lines and to turn the game into the Torre System. The Torre can be lackluster and usually results in a near fictitious advantage. However... you never know with a player such as Radjabov! 3... c5 4. e3 Be7 5. Nbd2 d5 Also a popular plan is with b6 and Bb7. 6. c3 Nbd7 7. Bd3 b6 8. Ne5 Nxe5 9. dxe5 Nd7 10. Bxe7 Qxe7 11. f4 O-O? A well-known positional mistake! This was realized in the W.C. game Spassky-Petrosyan 1966, in which Petrosyan explained to us his thoughts about this setup claiming that Black should play Bb7! and later h6-g5, and the King should be castled to the Queen-side. This gives White less attacking prospects than on the King-side! 12. Nf3 White is intending the typical Bh7+! combination for the follow-up move. 12... f5? Another positional error. 12... f6 13. Qc2 g6 14. Bb5! fxe5 15. Bxd7 Bxd7 16. Nxe5! and White's Knight obtains the key "e5" square. 12... Bb7! was much better... 13. Qc2! (13. Bxh7+? Kxh7 14. Ng5+ Kh6 and Black refutes White's attack.) 13... h6 14. O-O and White has better position. 13. Rg1! It is evident that g4 will now explode the King-side! Black's minor pieces are passive and become just onlookers of this awful situation. 13... Kh8 14. g4 g6 15. h4! Since the spectacular game Kramnik-Junior 2000 the idea of g4-h4-h5 has become standard. 15... Bb7 16. h5! This ruins Black's position. It is easy to compare the Bishop on d3 versus its counterpart on b7, and then do the same with the Knights on f3 and d7, this reflection allows us to understand that Black is in a hopeless sitiuation. Now the Knight on f3 and Bishop on d3 are just extra pieces to make a decisive attack! 16... fxg4 17. Rxg4 g5 Naiditsch attempts to complicate the situation, however, Radjabov easily proves this notion to be false and a bad Pawn sacrifice. Black's problems are not solved in the other line as well with... 17... gxh5 18. Rg5 Qe8 19. Kd2! And soon all of the White pieces will take part in the King-side attack. 19... Rg8 20. Rxg8+ Qxg8 21. Ng5! White has a decisive initiative. 18. Nxg5 d4 19. exd4 cxd4 20. cxd4 h6 21. Ne4 White already has a 2 Pawn advantage. 21... Rg8 21... Qb4+ 22. Qd2 Qxd4 loses immediately after... 23. f5 and Black has no forces to protect the h6 pawn. 22. Nd6 Nf6 23. Rg6 Rxg6 24. hxg6 Nd5 25. Qh5 Kg7 26. f5 1-0 [GM Boris Alterman and Jason Doss]

Game(s) in PGN