The Endgame: Your Final Destination
By GM Einar Gausel
In this article, GM
Gausel offers ICC readers a valuable package of practical advice. Read on and
learn...
If youre anything like me, you dont spend nearly enough
time polishing your endgame skills. Learning some cool new opening is much more fun, and
the chances of picking up an easy point in your next tournament game as a direct result
(i.e. instant gratification) seem much higher. Am I right?
Now, think about this: Unless you beat your opponent straight out of
the opening (which is rarely a likely prospect), youre going to have to play a
middlegame and, if you still havent nailed his head to the board, an endgame. Your
"cool new opening" might secure an advantage, but from this point on,
youre pretty much left to your own devices.
The point Im trying to make is: More often than not, the
outcome of the game will be decided in some sort of ending. Youd be surprised how
many points are saved and thrown away in the latter part of the game. Even in encounters
between strong Grandmasters.
Lets take a look at an instructive example:
Ljubojevic-Browne, Amsterdam 1972
37.Txa5?
White has no problems holding the rook ending after 37.Kxa5 Txa2+
38.Kxb4. Why Ljubo chose to take with the rook, is beyond me. I mean, a quick general
assessment would tell a GM that the rook ending is completely drawn - no precision
required. Pawn endings on the other hand usually require precise calculation and execution
of moves: One single mistake could be fatal!
37...Txa2+ 38.Kxb4 Txa5 39.Kxa5
In this position Browne missed the winning continuation,
but my guess is he wasn't looking too hard. At this stage he had probably (just
guessing again, folks!) resigned himself to splitting the point. The game finished:
39...f5? 40.Kb4 f4 41.Kc4 draw agreed.
White marches his king over and gobbles the f-pawn, and
black does the same with white's b-pawn.
Now, the winning move in our second diagram is far from obvious, but
the fact that whites king is on the edge of the board (where mates usually occur!) should
set off some sort of mental alarm. I imagine Browne saw that 39
Kd5 turns the game
into a pawn race, but his calculation must have been a bit off that day. His analysis
probably went like this:
39...Kd5 40.b4
f5 41.b5 f4 42.b6
42...f3 43.b7 f2 44.b8D f1D 45.Db5+ Dxb5+ 46.Kxb5 draw.
The move he must have missed was 42...Kc6! which forces
whites king onto a most unfortunate square indeed. The point is that after 43.Ka6
f3 44.b7 f2 45.b8D f1D is CHECK!
Here white has to choose between 46.Ka7 allowing 46...Da1
mate, or
46.Ka5 which loses the queen and the game after 46
Da1+
47.Kb4 Db1+.
Note that if white tries to catch the f-pawn with 40.Kb4, black
simply cuts him off with 40
Kd4. 41.Ka5 will then transpose to our main line after
41
f5 42.b4 f4 43.b5 Kc5 44.b6 Kc6!.
What did we learn from this example?
1.Keep it simple! There
was no reason for Ljubojevic to allow a complicated pawn ending (where he had
no winning chances whatsoever) when the rook ending was easily drawn.
2.Dont trust your opponent! Im pretty sure Browne
trusted Ljubojevics calculation in this ending. Hence my comment about him being
resigned to splitting the point. Nobody in their right mind would go from a drawn rook
ending to a lost pawn ending, right?
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